Transformers: Robots in Disguise (2015)

Episode Guide

Credit goes to IMDB.

Teletran2 Note: Transformers: Robots in Disguise is the stand-alone sequel to Transformers: Prime featuring characters (most of whose voice actors reprise their roles) and storylines mostly self-contained from the events of its predecessor as well as an overall more lighthearted tone.

Season One
(26 episodes – first broadcast 2015)

1 Pilot: Part 1

Bumblebee, Sideswipe and Strongarm are guided to Earth by a vision of Optimus Prime - and discover a band of Decepticon fugitives and two human friends.

2 Pilot: Part 2

Optimus commands Bumblebee to lead the Autobots in defending Earth. They get their first mission with the pursuit of the car-dinosaur Underbite.

3 Trust Exercises

While Bumblebee works to get Grimlock to trust them, they must work together when the Sharkticon Hammerstrike has been targeting oil tankers. Meanwhile, the others have their encounter with Steeljaw.

4 More Than Meets the Eye

Bumblebee goes on a solo mission to apprehend a Decepticon who is stealing parts to build a spaceship.

5 W.W.O.D.?

Human scientists discover evidence of the Decepticon presence, and Bumblebee struggles with his leadership role while his team battles Terrashock.

6 As the Kospego Commands!

Sideswipe's loyalty to the team comes into question as he and Bumblebee track down the Cybertronian crime boss Thunderhoof.

7 Collect 'Em All

The team, Strongarm most of all, must work together to take down a bird-like Decepticon thief.

8 True Colors

Steeljaw sends a Decepticon to control Grimlock's mind and do his bidding.

9 Rumble in the Jungle

Strongarm tries to take on a frog Decepticon by herself.

10 Can You Dig It?

The Autobots meet a new member who helps them out in capturing a Decepticon searching for energon crystals.

11 Adventures in Bumblebee-sitting!

Bumblebee gets injured in battle and regresses into a child. Can he be able to take down a Decepticon by himself in his state?

12 Hunting Season

Two Transformers, the Autobot Drift and the Decepticon Fracture, face off on Earth.

13 Out of Focus

A skunk Decepticon who uses noxious toxins puts the team under control, and it's up to Bumblebee to save his friends.

14 Sideways

A crab-like Decepticon appears in Crown City's flood control channel.

15 Even Robots Have Nightmares

A mind-controlling Decepticon captures the Autobots and traps them within nightmares. It's up to Russell to rescue them.

16 Some Body, Any Body

Sideswipe is captured and has his body stolen by an insane Decepticon.

17 One of Our Mini-Cons Is Missing

Drift returns to Earth in pursuit of a disgruntled, runaway Jetstorm. Meanwhile, Springload and Quillfire make an escape.

18 Deep Trouble

Grimlock tries to hide an injury while the Autobots track down an aquatic Decepticon.

19 The Champ

Grimlock goes up against an unstoppable Decepticon gladiator.

20 The Trouble with Fixit

Fixit needs a repair job from Denny, but it goes wrong and he turns into a sentry bent on wiping out fugitives.

21 Lockout

Steeljaw and his gang break into the scrapyard to free their fellow Decepticons.

22 Similarly Different

A restless Grimlock meets up with a Dinobot criminal, and ponders returning to his old ways.

23 The Buzz on Windblade

The Autobots recruit a new member, the female warrior Windblade, to aid them in capturing a mind-controlling hornet Decepticon.

24 Ghosts and Impostors

The Autobots stumble upon a chameleon-like fugitive in a western ghost town.

25 Battlegrounds: Part 1

As Optimus returns to Earth to face the mysterious "evil" prophesied, the Bee Team must prevent Steeljaw's pack from teleporting that same threat to Earth.

26 Battlegrounds: Part 2

Optimus Prime and Bumblebee's team must use everything they've learned to stop the annihilation of both Earth and Cybertron.

Season Two
(13 episodes – first broadcast 2016)

Overloaded: Part 1

Following their defeat of Megatronus, the Autobots are visited by Micronus, who comes to take back the power the Primes lent Optimus. The process greatly weakens the legendary hero, who nonetheless insists on remaining an active part of the team. Feeling there are too many Bots around to make one efficient squad, Bee splits the team in two, with one to deal with Decepticon threats near the Scrapyard, and the other to travel the world looking for fugitives. Optimus takes charge of the "away team," which is sent to the polar ice cap to capture polar bear Decepticon ...

Overloaded: Part 2

Bumblebee's emotions cloud his judgment in his fight against Overload, and the Decepticon and his two Mini-Cons have the Autobot leader on the ropes. At the same time, Optimus' diminished strength gets his team in trouble, sunk to the bottom of a frigid ocean after blowing their pursuit of Polarclaw. For Sideswipe, it's proof Optimus isn't capable of leading, but Optimus demonstrates his knack for strategy, concocting a plan that ultimately brings the Decepticon down. Meanwhile, Bee finally realizes his emotional, direct approach won't work against Overload, and he ...

Metal Meltdown

While trying to apprehend the swordsman beetle Saberhorn, Strongarm and Grimlock struggle to be a good team.


When Strongarm makes a mistake she decides to put herself out of action, but the team needs her help the most against the arsonist Decepticons Crazybolt and Slicedice.

Cover Me

Windblade tries to prove herself to Optimus Prime against a predatory Decepticon.


Grimlock tries to make himself smarter through an experiment to increase intelligence, but it goes wrong.


Steeljaw allows himself to be captured by the Autobots, spinning a story about being defeated by a Decepticon named SCORPONOK. Bee, Strongarm and Grimlock venture out to find this mystery fugitive, and Steeljaw takes advantage of their absence to escape and free some of his former Pack-mates. Meanwhile, the Autobots meet and battle Scorponok, along with old foes Crazybolt and Slicedice, learning that Scorponok apparently wasn't a prisoner on the Alchemor. The Bots defeat the Cons with some trickery of their own, and pledge to learn the truth about where Scorponok ...

Bumblebee's Night Off

Bumblebee takes a night off to see a concert, but Bisk attacks.


Grimlock nearly reveals his existence and Bumblebee confines him to the base. But Bumblebee needs his help when he and Strongarm themselves get imprisoned.


As Fixit resumes his work to repair the ground bridge, it malfunctions as two of the most deadliest deceptions are teleporters to earth with bumblebee trapped in an alternate dimension.

Graduation Exercises

Jetstorm and Slipstream try to earn their mentor Drift's approval when the Autobots go up against the Decepticon commander Stockade.

Decepticon Island: Part 1

An old friend arrives to aid the Autobots as they finally discover the Decepticon ship and its inhabitants.

Decepticon Island: Part 2

The Autobots and Decepticons face off for a climacti

(6 episodes – first broadcast 2016)

History Lessons

A visit to Bumblebee's old Autobot base reveals a dangerous new enemy with an agenda of his own.

Strongarm's Big Score

Strongarm encounters another Scavenger in an attempt to impress people, and things get complicated.

Pretzel Logic

Grimlock learns valuable lessons about patience from a pretzel-making monk in an Alpine monastery. The lessons come in handy when Grim fights another scavenger Decepticon and his reluctant Mini-Con partner for a powerful relic hidden deep in the monastery.

Mighty Big Trouble

Starscream comes to Earth with Bounty Hunters in tow, searching for the Scavengers' Mini-Cons, who can confer on him the ultimate power he craves for his revenge. His quest leads him to the Bee Team, where he takes Bumblebee hostage.

Mini-Con Madness

The Autobots team with the Mini-Cons to battle Starscream and try to win back Bumblebee. But before they can succeed, Starscream manages to pry near- ultimate power from the Mini-Cons.


Before Starscream can use his near unmatchable power, the Autobots succeed in freeing one of the Mini-Cons Starscream has absorbed, and the Mini-Con powers up Optimus instead. Optimus, with the aid of the Bee Team, is able to end Starscream's threat once and for all.

Season Three
(26 episodes – first broadcast 2017)

King of the Hill: Part 1

Overconfidence leaves the Bee Team unprepared when they face a Stunticon that can fire guided missiles...on the desert ground above a nuclear waste disposal site!

King of the Hill: Part 2

The harried Autobots' Stunicon enemy proves more formidable and crafty than they anticipated, using his guided missiles to threaten a nuclear waste disposal site.


Grimlock begs to learn new fighting methods from a reluctant Drift when the Autobots travel to the Antarctic.


The new Autobot Blurr joins up, and Sideswipe tries to prove himself as good as him.

Sphere of Influence

The Bee Team discovers a mysterious artifact that has a strange effect on Cybertronian minds, turning the bots against one another.

Bee Cool

Bee tries to prove he is as cool as Sideswipe and Blurr in a fight against two Stunticons who stole a trailer full of Cybertronian weapons.

The Great Divide

A combining accident causes Sideswipe to split into two individuals.

Get a Clue

Strongarm flexes her detective muscles to solve a baffling series of Decepticon thefts.

Out of the Shadows

Drift's former mentor Shadowraker comes to Earth to recover something Drift has taken from him- Slipstream and Jetstorm.

Disordered Personalities

A combining accident causes the Autobots to swap personalities, on the verge of a battle with the Stunticons.

Guilty as Charged

Stongarm must protect her old training partner from Decepticons. But can she be trusted?

The Golden Knight

An ancient Cybertronian signal sends Bumblebee and Fixit to a remote English island, where they encounter a dragon Decepticon.

The Fastest Bot Alive

Grimlock achieves the ability of superspeed.

Railroad Rage

A runaway train's fusion engine is up for grabs and the Stunticons are in pursuit, so the Bee Team must do all it can to prevent them from getting the cargo.

Combine and Conquer

Bee's new leadership style is put to the test when Motormaster and the Stunticons go after a Meteorite Deflector Dish.

Moon Breaker

The Autobots go to the moon to recover a dangerous weapon.


Steeljaw and his pack return and launch an attack on the Scrapyard.

Breathing Room

The tight confines of the caverns has everyone on edge, so Bee goes on a scouting mission, only to be captured by Steeljaw's Decepticons who also manage to capture the squabbling Sideswipe and Stongarm. Fixit, along for the mission, does his best to keep Steeljaw and the 'Cons at bay in the depths of the subway chamber junction while all the captured Autobots work to free themselves and defeat the 'Cons.

Prepare for Departure

The Bee Team struggles to recover a canister with radioactive fuel rods from Steeljaw and his pack, while Grimlock struggles to learn the difference between work and play.

Prisoner Principles

Strongarm struggles with the correct way to treat a prisoner while also helping the Bee Team keep Steeljaw and his pack from wreaking havoc at a nuclear power plant.

Collateral Damage

Soundwave finally escapes the Shadowzone to set up a Beacon Generator intended to summon Megatron. In the battle, Sideswipe learns to consider the consequences of his actions.

Something He Ate

When Underbite eats part of the Autobots' GroundBridge, can gains the ability to teleport and the Bee Team has to chase him through various locations.

Sick as a Bot

When the Energon seeker Wingcode infects the Autobots with a virus, Grimlock is the only one left standing.

Five Fugitives

Strongarm's old mentor Detective Dropforge arrives from Cybertron with orders to arrest the Bee Team.

Enemy of My Enemy

Optimus returns with old friends and dire warnings of a Cybertronian invasion of Earth, and the Autobots must defend their old home and their new one. Steljaw offers assistance, but can he be trusted?

Freedom Fighters

The final battle commences, with the Bee Team struggling to free Cybertron and Optimus's All-Stars holdin

Previously: Go

Next Up: Combiner Wars

The past is the greatest teacher.
- Kup